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Story was first and foremost on BioWare’s mind, and it is a key strength of the game. The epic opening intro, the glorious faction intro, then the in-game cutscenes of story relating to your class. While creating your character, and before you even take control of him/her, there are a good 20 minutes of cinematics to sit through. Ultimately, this generalization of 3 roles is a little disappointing, especially coming from Rift and other MMOs where there was at least a dedicated support role (buffs and debuffs). While there are 8 classes in total (4 for each faction), each with 2 sub-classes, the game comes down to the big 3 roles, Tank, Healer and Damage how you go about that role is up to each classes mechanics and specialities. War wages on between the Republic and the Imperials (Sith Empire) how you go about this war is entirely up to you.Ĭreating your first character will be a somewhat experimental affair, and it pays to read up on each one before you decide, although hints are given in-game as to how each class breaks down. Those who have played the original single-player games of KotOR will find the setting very familiar, as TOR is based some 300 years later (the bombing of Taris to find Bastila is a distant memory). The Old Republic’s events takes place centuries before the fall of the Sith Empire, so there’s no Darth Vader, Yoda or Obi-Wan to worry about here. This time, things are a little different – The Old Republic is BioWare’s first foray into the world of Massively Mulltiplayer Online Role Playing Games. So when BioWare and Lucas Arts team up again for another Star Wars game, the world takes notice.
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BioWare should need little introduction, too, as it’s responsible for such epic stories and games as Mass Effect, Dragon Age and the original Star Wars: Knights of the Old Republic. Star Wars as a franchise should need little introduction Jedi’s, Lightsabers and using the Force, be it for the Light or Dark side.
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